Enter The Realm.
Enter The Realm is where Mythrel begins: Dragons, Elvyn, Miu, relics, spells, and the first creature battles across the Realm. It is the core set that introduced the game's starter decks, rarities, card frame, and original physical release.
ETR cards use the ETR-XXX set identifier. The 1st Edition Kickstarter printing carries both the 1st Edition stamp and Kickstarter stamp, while digital cards track the same original set identity.



Opponent must attack this creature first.
This creature can attack on summon.
Deflects the first combat damage event.
Set identity.
Enter The Realm is built around readable fantasy combat: early creatures, pressure spells, protective board tools, and iconic Realm characters that define the first Mythrel decks.
Dragon, Elvyn, and Miu starter decks give new players a direct way into the game, while the full set gives collectors the original Mythrel release to chase.
Collecting details.
The 1st Edition Kickstarter print run includes booster boxes, starter decks, promotional cards, prototype cards, and the first Mythrel comic release.
Physical cards and digital cards are tracked clearly so players can follow both collection paths.
Choose a first Realm strategy.
Each starter deck gives players a focused path into Enter The Realm, with a clear faction identity, playable card mix, and two rainbow spirit foil rares.
Dragon Starter Deck
A creature-forward starter deck built around Dragons, combat pressure, and sturdy midgame threats.
Commons9 entries
Uncommons7 entries
Rares2 entries
Elvyn Starter Deck
A flexible starter deck for players who want efficient attacks, support spells, and tactical recovery.
Commons9 entries
Uncommons6 entries
Rares2 entries
Miu Starter Deck
A faster starter deck focused on Miu attackers, tricky pressure, and punishing openings.
Commons9 entries
Uncommons3 entries
Rares2 entries
Browse Enter The Realm cards.
The live card database includes ETR card names, rarities, rules text, edition details, public deck usage, and tracked match stats.







